Gamification in the classroom: a strategic tool for education.

Gamification has evolved beyond its origin in mobile games, becoming an essential and effective tool for learning in educational environments. Today it has conquered the classroom, opening up new possibilities for active participation and knowledge acquisition. The learning experience goes […]

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Latest trends in consumption among University Students

In this article, you’ll discover the trends in title consumption among university students: What content is capturing their attention? Thanks to technology, university students increasingly have the opportunity to expand their knowledge beyond academic training, an acknowledged reality within educational […]

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